I really enjoyed the Pokemon Trading Card game when I was a child. I also remember playing a gameboy game that simulated that. I recently found out there was a 2nd one made but only for Japan. There is also an Online TCG game with the newer cards.
What I think would be a great idea for a first project in unity is to make a fan game capturing the nostalgia of the original series of Pokemon TCG. This would include every card from the first generation of this wonderful game: Base Set, Jungle, Fossil, Team Rocket, Promo Cards.
Also part of 1st Generation and new to TCG GB: Gym Heroes, Gym Challenge. Alot of the work for graphics is already done for me.
I can use tilesets/graphics from previous Pokemon game for the overworld. I can also find graphics for all the cards online.
A better idea would be to make a pokemon ripoff. Then you'll have something you can sell / distribute online and you'll be learning how the big companies do it - by ripping off of other ideas! It's fine to use an existing idea to guide your own, but if anyone except you is going to see it, you probably don't want to make it a carbon copy. On a less related note, you can lay this idea out on paper with actual cards and see if your idea would be any fun. You should give people a reason to want to play your game instead of buy a pack of pokemon cards.
TONS of fanmade games of pokemon alot of those are on 'emulators' that you download. Those people aren't being sued. Making money isn't of interest to me so what if I were to make the game anyway? I mean if I weren't going around pasting my name on the internet saying I made it, if I used an internet cafe in town and upload my game to different sites and torrents I wouldn't be able to get caught anyway? All the art work is done for me as I can use the cards from pics online, and tilesets/sprites from Pokemon Games Pre-XY.
So what everyone is saying is that as long as I don't get caught it sounds like a good idea? I am a terrible artist unfortunately. I can't even visualize things well.
What I do well is see things as systems, ever since I was young I was always looking out how things worked individually and part of a system. I do have a few ideas that I have been tossing up between. The first is a Pokemon board game I made when I was younger. It was basically Pokemon, you start with a starter, go around the board catching Pokemon, battling trainers and your rivals (other players), get gym badges and than beat the elite four. Once you beat the elite 4 you were awarded with Mewtwo and you battled the other players, if you won you won the game. It was much better than the Pokemon Board game that was released.
I also had an idea for a game when I play Super Smash Bros, which was having a Pokemon game but with an Side-scroll Action Battle System. The battle-system would be slower like in the n64 version to allow for more strategy to take place. I suppose either of those ideas or the tcg game could be created using my own 'monsters', it would allow me more creative freedom like having a mature theme to the monster collecting game (like finishers that show gruesome kill animations, much darker theme of monsters) but I would need artists to help me in graphics because I am hopeless in that sense.
I am a terrible artist unfortunately. I can't even visualize things well. What I do well is see things as systems, ever since I was young I was always looking out how things worked individually and part of a system. I do have a few ideas that I have been tossing up between. The first is a Pokemon board game I made when I was younger. It was basically Pokemon, you start with a starter, go around the board catching Pokemon, battling trainers and your rivals (other players), get gym badges and than beat the elite four. Once you beat the elite 4 you were awarded with Mewtwo and you battled the other players, if you won you won the game.
It was much better than the Pokemon Board game that was released. I also had an idea for a game when I play Super Smash Bros, which was having a Pokemon game but with an Side-scroll Action Battle System. The battle-system would be slower like in the n64 version to allow for more strategy to take place. I suppose either of those ideas or the tcg game could be created using my own 'monsters', it would allow me more creative freedom like having a mature theme to the monster collecting game (like finishers that show gruesome kill animations, much darker theme of monsters) but I would need artists to help me in graphics because I am hopeless in that sense. Click to expand.You really need to let this Pokemon thing go. It's great that you enjoyed it, and that it inspired you to create games. But no, you cannot make a Pokemon game.
It belongs to someone else. Also, it's been done. Like a thousand times. If you think you'll enjoy making TCG video games, cool! CREATE your own game. That means coming up with your own ideas. As kind of an aside here, let me see if I'm understanding your situation.
You've never programmed a game (have you programmed anything?) You suck at art. You want to use someone else's idea. What do you do? So after giving it much thought I've decided to make a Pokemon TCG game. It will be a RPG where you will play as a kid for from 1999-2000. For now it will be a single player game that utilizes all of the Generation 1 Pokemon cards. Besides the card-based battle system it will also feature a time/calender system.
You will start first with a starter deck and through battling/trading with NPCs, getting money for booster packs, will grow your deck stronger each day. The game will also feature tournaments that you can enter. The game will end before the release of the Neo Generation. Although you can continue playing of course but for now I won't be adding the next expac cards.
Certain cards will only be able to be acquired if you win tournaments and such. I know there is a lot of controversy of me stealing ip. And although that is true I do not believe that Pokemon is going to release another TCG game and if they do they will not be releasing Gen 1 cards for that. I just want to capture the nostalgia of 1999-2000 and get a bit of experience in more complex game engines. Than I'll probally black mail Pokemon with the ultimatium that they either release my game and keep all the profits for themselves or I will just release it free to the public. Ladies and gentlemen, we have a double down! I can tell you from playing pokemon mmos in highschool that time gating ANYTHING will kill your game lol.
In the mmo I played, if you lost a gym battle, you couldn't try again for 3 days. You had 72 whole hours of being stuck in the first region if you didn't win! 3 screens worth of map to get bored in very quickly. I didn't quit until my second loss. I farmed up, beat the first and second boss with ease, then the third boss had a jump in difficulty and killed me so I quit. Click to expand.It's a bad idea to release stolen IP, but I would say for personal use while not great is at least safe to do I don't think it's worth nintendo's time to send a spy to everyone's home and catch the frequency of every machine in your house, filter out the ones that are computers, and examine those waves for a trace of their content.
If you're not being public with your stuff, it's really out of anyone's hands. I've seen mods at blizzard get quite agitated when discussing things that violate the EULA but are difficult if not impossible to detect, like turbohud.
Without reading your active processes, how is battlenet going to detect that a memory address is being read?:3.